Post by Zillah on May 1, 2016 17:56:16 GMT -6
The Fianna claim to have invented the High Tongue, the language of the Garou. The language bridges the gap between lupine speech and human tongues. All Garou are immediately taught the language upon completing their Rite of PAssage, although some tribes teach it sooner. This language allows all werewolves to communicate with each other, even when in different forms. Dialects and accents come through, depending on the regional background, but for the most part, every werewolf can understand the language. Although the Garou call the language the High Tongue, it replies heavily on body language and gestures.
Howls
Howling is one of the most important forms of communication for the Garou. Galliards learn many different howls and can convey information even across tribal lines. Howls echo for miles through the forests. A series of howls, repeated by septs that hear them in turn carry information over hundreds of miles in a single night. Different tribes and septs vary their howls, so a Garou with good ears might be able to determine the howler’s tribe, sept or even auspice. The most common howls are the following.
Anthem of War - Ahroun as well as Galliards these events, and great threats are discussed. Yet, use this howl in times of trouble. For the Ahroun, the these are also the occasions when the entire tribe has howl is more of a battle Cry, a call to attack. For a Galliard, the howl is rallying inspiration for warriors to redouble their efforts. This howl conveys the location and numbers of enemies. It also informs combatants of when reinforcements will arrive. During times of tribal warfare, some tribes (such as the Shadow Lords) have been accused of using false Anthem of War howls to deceive their enemies.
Call for Succor - A pack member uses this howl to cry for help. The howl sounds like a cub’s wailing, so many Garou are loath to use it. Some Garou have the skill to convey information what type of danger threatens them.
Call to Hunt - When a pack hunts, this call lets them know the location of prey. It also can tell pack members other information, such as the nature of the prey and the type of wounds it suffers.
Chant of Challenge - Although this howl sounds like an introduction, it quickly turns into a mockery of the intended target. The howl satirically describes the deeds and lineage of the challenged leaving no doubt of impending conflict. The best Galliards send other werewolves into frenzy with the Chant of Challenge.
Cry of Elation - Some young werewolves believe that they are invincible. In combat, the Cry of Elation serves to warn others and to declare to others that a Garou intends to do something incredible. Known to older werewolves as the “I’m about to try something stupid” howl, it explains what deed the werewolf will perform. It also states any objects involved and how they will harm the enemy, and it prepares the healers for whatever might go wrong.
Howl of Introduction - The Litany commands that a werewolf must announce himself when entering the territory of another. This howl describes the Garou’s breed, auspice and tribe. Some werewolves also describe their past deeds and use the howl to give reasons to enter the territory. Silver Fangs have a reputation for being a bit long-winded with this howl.
Symphony of the Abyss- This strange twisted howling is the hunting cry of the Black Spiral Dancers. Known best to the Fenrir and the Fianna, this song threatens the life of its target, conveying all manner of unholy tortures that await their victim.
Wail of Foreboding - This howl serves as a warning, but unlike the Anthem of War, it does not warn of enemy attack. Instead, it calls on the Garou to ready themselves for something unusual, such as a natural disaster or Umbral event. The event that prompts the howl usually needs investigation. Galliards describe elements of the event, but due to the strange causes for this howl, another Galliard might need to interpret.
Warning of the Wyrm’s Approach - A sharp piercing howl, followed by short staccato bursts, this howl signals the presence of the Wyrm and its minions. Any werewolf who hears this howl can feel the dread and vile nature of their foes. Skilled Galliards can even describe the enemies for all Garou within earshot.
Howls
Howling is one of the most important forms of communication for the Garou. Galliards learn many different howls and can convey information even across tribal lines. Howls echo for miles through the forests. A series of howls, repeated by septs that hear them in turn carry information over hundreds of miles in a single night. Different tribes and septs vary their howls, so a Garou with good ears might be able to determine the howler’s tribe, sept or even auspice. The most common howls are the following.
Anthem of War - Ahroun as well as Galliards these events, and great threats are discussed. Yet, use this howl in times of trouble. For the Ahroun, the these are also the occasions when the entire tribe has howl is more of a battle Cry, a call to attack. For a Galliard, the howl is rallying inspiration for warriors to redouble their efforts. This howl conveys the location and numbers of enemies. It also informs combatants of when reinforcements will arrive. During times of tribal warfare, some tribes (such as the Shadow Lords) have been accused of using false Anthem of War howls to deceive their enemies.
Call for Succor - A pack member uses this howl to cry for help. The howl sounds like a cub’s wailing, so many Garou are loath to use it. Some Garou have the skill to convey information what type of danger threatens them.
Call to Hunt - When a pack hunts, this call lets them know the location of prey. It also can tell pack members other information, such as the nature of the prey and the type of wounds it suffers.
Chant of Challenge - Although this howl sounds like an introduction, it quickly turns into a mockery of the intended target. The howl satirically describes the deeds and lineage of the challenged leaving no doubt of impending conflict. The best Galliards send other werewolves into frenzy with the Chant of Challenge.
Cry of Elation - Some young werewolves believe that they are invincible. In combat, the Cry of Elation serves to warn others and to declare to others that a Garou intends to do something incredible. Known to older werewolves as the “I’m about to try something stupid” howl, it explains what deed the werewolf will perform. It also states any objects involved and how they will harm the enemy, and it prepares the healers for whatever might go wrong.
Howl of Introduction - The Litany commands that a werewolf must announce himself when entering the territory of another. This howl describes the Garou’s breed, auspice and tribe. Some werewolves also describe their past deeds and use the howl to give reasons to enter the territory. Silver Fangs have a reputation for being a bit long-winded with this howl.
Symphony of the Abyss- This strange twisted howling is the hunting cry of the Black Spiral Dancers. Known best to the Fenrir and the Fianna, this song threatens the life of its target, conveying all manner of unholy tortures that await their victim.
Wail of Foreboding - This howl serves as a warning, but unlike the Anthem of War, it does not warn of enemy attack. Instead, it calls on the Garou to ready themselves for something unusual, such as a natural disaster or Umbral event. The event that prompts the howl usually needs investigation. Galliards describe elements of the event, but due to the strange causes for this howl, another Galliard might need to interpret.
Warning of the Wyrm’s Approach - A sharp piercing howl, followed by short staccato bursts, this howl signals the presence of the Wyrm and its minions. Any werewolf who hears this howl can feel the dread and vile nature of their foes. Skilled Galliards can even describe the enemies for all Garou within earshot.