Post by Zillah on Mar 3, 2007 7:06:21 GMT -6
Nature and Demeanor
Some of the Dark Ages rules for character creation are the same as modern day rules. There are a few noted differences, and I have included them in this section
Barbarian
Civilization is a trap that the the clever set for the weak, and in which they end up snaring themselves. Truly intelligent, brave, strong people understand that sedentary existence only brings you that much closer to the grave, and that what counts is what you achieve as an individual. You respect only actual deeds. Anyone can boast or scheme, but all words vanish in the end. Regain Willpower when you beat "civilized" competition through your barbaric virtues.
Defender
Everything that matters in the world struggles to survive in the face of its enemies. This isn't necessarily a commitment to tradition, though. The thing you defend may be some fragile innovation or the hope of future progress. You may see your role in martial terms, or otherwise; this is an Archtype for healers and priests as well as warriors. You find your fulfillment in defending the cause to which you've given your allegiance. Regain Willpower whenever you successfully defend your chosen object of loyalty from some outside threat.
Jester
In a world full of woes, what can anyone do to survive but laugh. In a world full of fools with power, what can anyone do but mock them. You are the one who sees the world as it is (a veil of folly and deceit) and who enlightens others through the subtle ways of humor. They may see only slapstick or broad comedy, but your insights creep past their mental walls and set up camp, so that in the end, the stupid, vicious, clumsy powers that be all fall down. Where there is wholesome laughter and relieved scorn, there is no room for tyranny. Let the world's would-be masters beware, for you strike at the fear that sustains them. Regain Willpower when you raise the spirits of those in great misery, or whenever you undermine a bully or tyrant by making him the object of ridicule.
Some of the Dark Ages rules for character creation are the same as modern day rules. There are a few noted differences, and I have included them in this section
Barbarian
Civilization is a trap that the the clever set for the weak, and in which they end up snaring themselves. Truly intelligent, brave, strong people understand that sedentary existence only brings you that much closer to the grave, and that what counts is what you achieve as an individual. You respect only actual deeds. Anyone can boast or scheme, but all words vanish in the end. Regain Willpower when you beat "civilized" competition through your barbaric virtues.
Defender
Everything that matters in the world struggles to survive in the face of its enemies. This isn't necessarily a commitment to tradition, though. The thing you defend may be some fragile innovation or the hope of future progress. You may see your role in martial terms, or otherwise; this is an Archtype for healers and priests as well as warriors. You find your fulfillment in defending the cause to which you've given your allegiance. Regain Willpower whenever you successfully defend your chosen object of loyalty from some outside threat.
Jester
In a world full of woes, what can anyone do to survive but laugh. In a world full of fools with power, what can anyone do but mock them. You are the one who sees the world as it is (a veil of folly and deceit) and who enlightens others through the subtle ways of humor. They may see only slapstick or broad comedy, but your insights creep past their mental walls and set up camp, so that in the end, the stupid, vicious, clumsy powers that be all fall down. Where there is wholesome laughter and relieved scorn, there is no room for tyranny. Let the world's would-be masters beware, for you strike at the fear that sustains them. Regain Willpower when you raise the spirits of those in great misery, or whenever you undermine a bully or tyrant by making him the object of ridicule.