Post by Zillah on May 3, 2016 18:53:23 GMT -6
The Wilds
The Wilds appear vibrant and alive in the Penumbra. Many garou who step into the Penumbra in the wilderness have to make sure that they have gone into the spirit world at all. The two worlds an be nearly indistinguishable in a place where life is strong. The Spiritual reflection of the environment will be healthy and seem to glow with colors.
County sides
The countryside and small human towns appear washed out in the spirit world. Even the sun and wind seem less refreshing to a werewolf. Wisps of spidery webs stretch between rows of carefully planted wheat. The spirits of wood and stone that humans have worked into buildings often show signs of weakness. The Red Talons believe that the humans are killing the spirit world through their constant transformation of the environment, although the Warders explain that spirits need time to adapt to their new forms. In some cases, an artificial structure gains spiritual importance as it glows with meaning for the people who live around it. Sites dedicated to religions have a potent blue-white glow to them. Christian areas of True Faith shine brightly, hurting the eyes and stinging the paws of wolves in the Umbra
Cities
Unlike the wilds, a Garou can tell immediately when she arrives in the spirit world in a medieval city. The air seems stale, and everything looks gray and pale. A werewolf might find herself shivering from the sudden drop in temperature. Cathedrals and castles loom menacingly. Spirits in cities often jeer at Garou, threatening them with all manners of harm unless they flee the domain with their tails tucked between their legs. A harsh white radiance streams from places of True Faith, blinding the werewolves foolish enough to stare at them. Every instinct in the Garou screams out that they are not welcome in this strange environment. Sometimes the building and streets even seem to be trying to trap the werewolf or to send him quickly on his way.
The Warders and Bone Gnawers experience cities a bit differently in the Umbra than most tribes. The City Spirits recognize them as belonging and accept their presence. Warders even find the Penumbra in a city comforting. Urban spirits even go out of their way to car for the Children of Rat, least he brings plague to their denizens.
The Wilds appear vibrant and alive in the Penumbra. Many garou who step into the Penumbra in the wilderness have to make sure that they have gone into the spirit world at all. The two worlds an be nearly indistinguishable in a place where life is strong. The Spiritual reflection of the environment will be healthy and seem to glow with colors.
County sides
The countryside and small human towns appear washed out in the spirit world. Even the sun and wind seem less refreshing to a werewolf. Wisps of spidery webs stretch between rows of carefully planted wheat. The spirits of wood and stone that humans have worked into buildings often show signs of weakness. The Red Talons believe that the humans are killing the spirit world through their constant transformation of the environment, although the Warders explain that spirits need time to adapt to their new forms. In some cases, an artificial structure gains spiritual importance as it glows with meaning for the people who live around it. Sites dedicated to religions have a potent blue-white glow to them. Christian areas of True Faith shine brightly, hurting the eyes and stinging the paws of wolves in the Umbra
Cities
Unlike the wilds, a Garou can tell immediately when she arrives in the spirit world in a medieval city. The air seems stale, and everything looks gray and pale. A werewolf might find herself shivering from the sudden drop in temperature. Cathedrals and castles loom menacingly. Spirits in cities often jeer at Garou, threatening them with all manners of harm unless they flee the domain with their tails tucked between their legs. A harsh white radiance streams from places of True Faith, blinding the werewolves foolish enough to stare at them. Every instinct in the Garou screams out that they are not welcome in this strange environment. Sometimes the building and streets even seem to be trying to trap the werewolf or to send him quickly on his way.
The Warders and Bone Gnawers experience cities a bit differently in the Umbra than most tribes. The City Spirits recognize them as belonging and accept their presence. Warders even find the Penumbra in a city comforting. Urban spirits even go out of their way to car for the Children of Rat, least he brings plague to their denizens.