Post by Zillah on Mar 3, 2007 7:51:43 GMT -6
Demons
Common Knowledge
* Demons exist and are agents of Hell.
* Demons are interested in reaping souls to swell the ranks of the * damned in Hell.
* Demons are at least as vunerable to holy powers as Cainites, if not more so.
* Demons can be bargained with, but they are cunning and deceitful beings.
Informed Opinion
* There are many ranks of demons, ranging from the lowliest of the infernal hosts to the mightiest dukes who serve Satan himself.
* Demons are interested in Cainites solely as pawns and agents for their own schemes. They sometimes offer power in exchange for servitude.
* There are magical rites for summoning and binding demons, but they are complex and difficult. Most summoners bargain with demons instead, offering something the demon wants (usually a soul) in exchange for service.
Lupines
Common Knowledge
* Lupines live in the deepest woods and wild areas.
* Lupines can assume the shape of a man, wolf, or savage man-wolf; the latter is truly terrible in combat, easily a match for a vampire.
* Lupines hate vampires and often attack them on sight.
* Lupines hunt by the light of the full moon.
Informed Opinion
* Lupines are most active (and dangerous) during the full moon, but are active at all times of the month (both day and night).
* Lupines are highly territorial and organized into tribes or clans, each claiming a region as its own and jealously guarding it.
* Lupines are pagan things, having truck with strange spirits and magic.
* Lupines have a mysterious ability to appear and reappear suddenly.
Wizards
Common Knowledge
* Wizards' spells and charms give them powers much like Cainite Disciplines, except they require time and rituals, and they are often far-reaching.
* Powerful wizards are rare, but it is often difficult to tell a mighty wizard from a humble herbalist.
* Wizards tend to be solitary, but some join together to form covens or mystic orders.
Informed Opinions
* Magic requires considerable talent, training and will, and only a small fraction of kine are capable of it.
* Cainites cannot perform kine magic. They must draw upon the power of their blood, a secret jealously guarded by the Tremere.
* Wizards' spells and rituals can backfire on them, sometimes disasterously. They take great care to ensur that every part of a ritual is perfect, and they prefer to work their magic in secret whenever possible.
* Although they would deny it, the Church has wizards in its ranks, although they may simply be those especially blessed by God.
Ghosts
Common Knowledge
* Ghosts are the souls of the dead unable to move on to the hereafter because of unresolved passions from their lives.
* Ghosts have no substance, and they cannot normally be seen, except with Auspex.
* Ghosts are ruled and driven by their passions that keep them tied to the world of the living.
Informed Opinions
* Ghosts often have the power to affect the world, either through possession of a mortal or the movement of objects.
* A ghost's passions are its weakness as well as its strength. If the things that bind it to the living world are destroyed, the ghost is no more.
* Ghosts dwell in an underworld kingdom that is like a dark reflection of the living world.
Faeries
Common Knowledges
* Faeries are pagan creatures that live in wild places and often play tricks on mortals for their amusement. They are easily offended, cruel and vindictive.
* Faeries have powerful magic, particularly the ability to change shape and create illusions.
* Holy ground, church bells, and most particular, iron drives away faeries.
Informed Opinions
* Faeries are vulnerable to weapons of iron, but not steel.
* Faerie blood has strange effects on Cainites who drink it, driving them temporarily (or even permanently) mad.
* The Fae are divided into two courts: the Seelie and the Unseelie. Both are capricious and devious, but the Unseelie is the worse of the two.
Sensing The Supernatural
Many of the supernatural denizens of the Dark Medieval world conceal themselves as well or better than vampire, appearing as ordinary mortals (or not at all) to mortal eyes. But vampire have means of sensing the true nature of these beings, using the discerning sight of the Auspex Discipline.
The Blessed generally do not bear a mark detectable to vampires, save in the form of the pain and discomfort that True Faith can have. Vampires who witness the use of True Faith can, with a single success, using Soulsight, notice a bright golden halo surrounding the touched one as the blessing manifests.
Demons are crafty and subtle. It requires at least three successes on Soulsight to detect one possessing a mortal (whose aura appears dark and smoky). Vampires using the Spirit's Touch on an object tied to a demonic action may catch a glimpse fo the devil. A clear understanding that she is dealing with the infernal requires three successes.
Lupines in human or wolf form can be detected with one success using Soulsight. Their halos are bright and vibrant compared to those of ordinary mortals (humans or wolves). Lupine can likewise sniff out Cainites with their bestial and supernatural senses.
Wizards appear as ordinary mortals, but three successes on a Soulsight can reveal the pattern of sparkles resulting from active magic use in mortals just as it can in thaumaturges and other vampiric blood sorcerers.
Ghosts and other spirits generally function as demons do. Distinguishing between demonic and ghostly possession requires five successes on Soulsight. Some ghosts manifest as phantasmal images. A single success on Soulsight reveals such an apparition for what it is (its halo is weak and intermittent, even paler than a vampire's).
The Fae often conceal their true nature behind illusions, but Soulsight can sense a faerie's true halo with three successes or more. Of course, many faeries do not care to have their true nature revealed, and they may become angry.
Common Knowledge
* Demons exist and are agents of Hell.
* Demons are interested in reaping souls to swell the ranks of the * damned in Hell.
* Demons are at least as vunerable to holy powers as Cainites, if not more so.
* Demons can be bargained with, but they are cunning and deceitful beings.
Informed Opinion
* There are many ranks of demons, ranging from the lowliest of the infernal hosts to the mightiest dukes who serve Satan himself.
* Demons are interested in Cainites solely as pawns and agents for their own schemes. They sometimes offer power in exchange for servitude.
* There are magical rites for summoning and binding demons, but they are complex and difficult. Most summoners bargain with demons instead, offering something the demon wants (usually a soul) in exchange for service.
Lupines
Common Knowledge
* Lupines live in the deepest woods and wild areas.
* Lupines can assume the shape of a man, wolf, or savage man-wolf; the latter is truly terrible in combat, easily a match for a vampire.
* Lupines hate vampires and often attack them on sight.
* Lupines hunt by the light of the full moon.
Informed Opinion
* Lupines are most active (and dangerous) during the full moon, but are active at all times of the month (both day and night).
* Lupines are highly territorial and organized into tribes or clans, each claiming a region as its own and jealously guarding it.
* Lupines are pagan things, having truck with strange spirits and magic.
* Lupines have a mysterious ability to appear and reappear suddenly.
Wizards
Common Knowledge
* Wizards' spells and charms give them powers much like Cainite Disciplines, except they require time and rituals, and they are often far-reaching.
* Powerful wizards are rare, but it is often difficult to tell a mighty wizard from a humble herbalist.
* Wizards tend to be solitary, but some join together to form covens or mystic orders.
Informed Opinions
* Magic requires considerable talent, training and will, and only a small fraction of kine are capable of it.
* Cainites cannot perform kine magic. They must draw upon the power of their blood, a secret jealously guarded by the Tremere.
* Wizards' spells and rituals can backfire on them, sometimes disasterously. They take great care to ensur that every part of a ritual is perfect, and they prefer to work their magic in secret whenever possible.
* Although they would deny it, the Church has wizards in its ranks, although they may simply be those especially blessed by God.
Ghosts
Common Knowledge
* Ghosts are the souls of the dead unable to move on to the hereafter because of unresolved passions from their lives.
* Ghosts have no substance, and they cannot normally be seen, except with Auspex.
* Ghosts are ruled and driven by their passions that keep them tied to the world of the living.
Informed Opinions
* Ghosts often have the power to affect the world, either through possession of a mortal or the movement of objects.
* A ghost's passions are its weakness as well as its strength. If the things that bind it to the living world are destroyed, the ghost is no more.
* Ghosts dwell in an underworld kingdom that is like a dark reflection of the living world.
Faeries
Common Knowledges
* Faeries are pagan creatures that live in wild places and often play tricks on mortals for their amusement. They are easily offended, cruel and vindictive.
* Faeries have powerful magic, particularly the ability to change shape and create illusions.
* Holy ground, church bells, and most particular, iron drives away faeries.
Informed Opinions
* Faeries are vulnerable to weapons of iron, but not steel.
* Faerie blood has strange effects on Cainites who drink it, driving them temporarily (or even permanently) mad.
* The Fae are divided into two courts: the Seelie and the Unseelie. Both are capricious and devious, but the Unseelie is the worse of the two.
Sensing The Supernatural
Many of the supernatural denizens of the Dark Medieval world conceal themselves as well or better than vampire, appearing as ordinary mortals (or not at all) to mortal eyes. But vampire have means of sensing the true nature of these beings, using the discerning sight of the Auspex Discipline.
The Blessed generally do not bear a mark detectable to vampires, save in the form of the pain and discomfort that True Faith can have. Vampires who witness the use of True Faith can, with a single success, using Soulsight, notice a bright golden halo surrounding the touched one as the blessing manifests.
Demons are crafty and subtle. It requires at least three successes on Soulsight to detect one possessing a mortal (whose aura appears dark and smoky). Vampires using the Spirit's Touch on an object tied to a demonic action may catch a glimpse fo the devil. A clear understanding that she is dealing with the infernal requires three successes.
Lupines in human or wolf form can be detected with one success using Soulsight. Their halos are bright and vibrant compared to those of ordinary mortals (humans or wolves). Lupine can likewise sniff out Cainites with their bestial and supernatural senses.
Wizards appear as ordinary mortals, but three successes on a Soulsight can reveal the pattern of sparkles resulting from active magic use in mortals just as it can in thaumaturges and other vampiric blood sorcerers.
Ghosts and other spirits generally function as demons do. Distinguishing between demonic and ghostly possession requires five successes on Soulsight. Some ghosts manifest as phantasmal images. A single success on Soulsight reveals such an apparition for what it is (its halo is weak and intermittent, even paler than a vampire's).
The Fae often conceal their true nature behind illusions, but Soulsight can sense a faerie's true halo with three successes or more. Of course, many faeries do not care to have their true nature revealed, and they may become angry.